Regicide The Completionist Chronicles Book 2 eBook Dakota Krout
Download As PDF : Regicide The Completionist Chronicles Book 2 eBook Dakota Krout
Regicide The Completionist Chronicles Book 2 eBook Dakota Krout
Wow. It's 5:30 in the morning, and I just finished Regicide. Dakota Krout's skill is undeniable, as the second book of The Completionist Chronices displays. The pacing of the book was perfect, bringing back all the great writing from Ritualist. The story goes in somewhat of a different than the first, yet miraculously manages to not compromise the elements that made it such a delight to read. Krout's writing will make you laugh, gasp, and cry that it was over so soon. I normally never leave reviews - EVER - and yet this book was so enthralling that I've been sat here for 10 minutes bashing away at a kindle paperwhite keyboard, notoriously sensitive to so much as a slight breeze. If you enjoyed the Dungeon Born series, Ritualist, or just the litRPG genre in general, it would be a crime of the highest order not to buy this book.Tags : Regicide (The Completionist Chronicles Book 2) - Kindle edition by Dakota Krout. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Regicide (The Completionist Chronicles Book 2).,ebook,Dakota Krout,Regicide (The Completionist Chronicles Book 2),Mountaindale Press,Fiction Fantasy Epic,Fiction Science Fiction Cyberpunk
Regicide The Completionist Chronicles Book 2 eBook Dakota Krout Reviews
This series is one of my all time favorites in the LitRPG genre. Dakota has succeeded where a lot of authors in this genre and failed for me personally. It is so much fun to be able to progress through stories with characters I have "connected" with. Thanks Dakota
This is far and away my favorite LitRPG series. The second installment is every bit as good as the first. In very general terms, the plot is fairly standard here - the MC works on developing his skills, builds a party, and fights in a huge war. What sets this book apart is several elements. One, the MC is not the star of the world (e.g., leader of the village, army, etc.). While he has an outsized impact on the events around him, from the view of others in the fantasy world, he is not the star of show. In fact, sometimes he is more like the quirky side-kick. This allows for many more interesting interactions and adventures. Second, the characters are fairly believable. They make foolish mistakes or may make choices that leave the reader saying 'That's not what I'd do,' but their decisions are always consistent with their characterization. You don't have the sense that the author is dumbing the characters down and leading them into trouble simply as an easy plot device. Conversely, when things seem to go too conveniently for the MC or others, the characters are actually aware of this and the author connects their 'easy' successes to elements of a larger plot. Third, this is a nice length, satisfying book. Too many releases are almost novellas now, covering a single episode in a character's life. But this book has several distinct sections and subplots, lots of characters (old and now), and plenty of world-building. The author ties up some loose ends from Book 1 and lays out plenty of hints for elements of future books. It was really a delight to read - I've actually read it twice since buying it and enjoyed it both times.
A few minor comments to the author
1) The leveling system in the books is quite complex (first vs second and later classes; character level vs class level; relationship between classes and skills; skill leveling system). I would suggest adding an appendix explaining these.
2) Joe and other make references to his titles and skills, but there isn't any place in the book where the reader can see all of these. This doesn't need to go in the main text (I've seen it in other books and it gets tedious) but I would suggest adding to the appendix a complete character sheet so that we can at least see where Joe is at the end of the novel.
3) Joe changes his class back and forth between cleric and mage regularly in this book. How do others see this - do they think he's a cross-class character?
4) Do all Joe's titles have an effect even if they're not equipped? In Book 1 it seemed like titles had to be equipped. In Book 2 (as with Chad's arrow shot) it doesn't seem like it.
Very much worth the read. Just as good as the first!
Just enough fascinating hints for the next books events to keep me wanting.
Some things I am particularly fond of are some of the game mechanics that seem like really obvious concepts in retrospect. How a low charisma is handled for example is ingenious, and a few of the prisoner mechanics designed to make even Players hesitant to break the rules.
And for all his power and influence, I like that even to the end it comes with equally massive drawbacks. I doubt he will ever be a front line wizard, or trading blows with a weapon of any description. And that is a good thing.
This is a great novel. It starts out kinda slice of life, but gets more purposeful in the 2nd act. Joe, the main character (MC), puts together a new team of quirky players, his guild gets handed a complicated task that doesn’t go as planned, and of course the MC still has to make time to study and experiment with magic and rituals.
In addition to the good action and adventure in the story, I really liked the crafting and magical research elements. These elements are detailed without being monotonous. Even something as simple as scroll making is broke into pieces that allowed for logical progress. No magic button pressing here! I really like that feel that hard work pays off.
The game mechanics in the story are really detailed but also interesting. I really liked how the MC’s character progresses in the story and don’t want spoil things for other readers but I want to be a ritualist so much now!
There are a few small rough spots with the social dynamics of the new group, but that’s about the only thing in the story that I could find to even remotely complain about. Which tells you just how good the story is.
Overall, a great read. Especially if you like punny humor. I do and I found myself liking book 2 in this series even more than I did book 1. I can’t wait for book 3.
Score 8 out of 10
I'm a big fan of Dakota Krout's work, and my opinion of his newest is far from an exception. Regicide and its prequel Ritualist are love-letters to the weird outcast who goes against the flow and finds their own way. Like many LitRPGs, there's enough wish-fulfillment to make you cheer, but the protagonist Joe gets there in equal parts smart applications of the game rules and some helpful shoves by his deity-sponsor. Almost more importantly, Joe screws up sometimes, or has crappy luck here and there, so it doesn't feel like he's just Mary-sue-ing his way through non-challanges. Personally, I love his books for the qwirky and unusual character concepts he pulls in that avoid the steriotypical like the plague, and also for the liberally sprinkled puns that, as a dad, I have professional admiration for.
Also, while I won't spoil anything, by the end I found this title to be absolutely brilliant.
Wow. It's 530 in the morning, and I just finished Regicide. Dakota Krout's skill is undeniable, as the second book of The Completionist Chronices displays. The pacing of the book was perfect, bringing back all the great writing from Ritualist. The story goes in somewhat of a different than the first, yet miraculously manages to not compromise the elements that made it such a delight to read. Krout's writing will make you laugh, gasp, and cry that it was over so soon. I normally never leave reviews - EVER - and yet this book was so enthralling that I've been sat here for 10 minutes bashing away at a kindle paperwhite keyboard, notoriously sensitive to so much as a slight breeze. If you enjoyed the Dungeon Born series, Ritualist, or just the litRPG genre in general, it would be a crime of the highest order not to buy this book.
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